// Variables that are used on both client and server

SWEP.Base 							= "weapon_mad_base"

SWEP.ViewModelFlip				= true
SWEP.ViewModel					= "models/weapons/v_rif_ak47.mdl"
SWEP.WorldModel					= "models/weapons/w_rif_ak47.mdl"

SWEP.Spawnable					= true
SWEP.AdminSpawnable			= false

SWEP.Primary.Sound 			= Sound("Weapon_AK47.Single")
SWEP.Primary.Recoil				= 1
SWEP.Primary.Damage			= 17
SWEP.Primary.NumShots		= 1
SWEP.Primary.Cone				= 0.027
SWEP.Primary.Delay 				= 0.1

SWEP.Primary.ClipSize			= 30					// Size of a clip
SWEP.Primary.DefaultClip		= 30					// Default number of bullets in a clip
SWEP.Primary.Automatic		= true				// Automatic/Semi Auto
SWEP.Primary.Ammo				= "AR2"

SWEP.Secondary.ClipSize		= -1					// Size of a clip
SWEP.Secondary.DefaultClip	= -1					// Default number of bullets in a clip
SWEP.Secondary.Automatic	= false				// Automatic/Semi Auto
SWEP.Secondary.Ammo			= "none"

SWEP.ShellEffect					= "effect_mad_shell_rifle"	// "effect_mad_shell_pistol" or "effect_mad_shell_rifle" or "effect_mad_shell_shotgun"

SWEP.Pistol							= false
SWEP.Rifle							= true
SWEP.Shotgun						= false
SWEP.Sniper							= false

SWEP.IronSightsPos 				= Vector (6.0816, -7.8745, 2.5074)
SWEP.IronSightsAng 				= Vector (2.4511, -0.0486, 0)
SWEP.RunArmOffset 				= Vector (-2.6657, 0, 3.5)
SWEP.RunArmAngle 				= Vector (-20.0824, -20.5693, 0)

/*---------------------------------------------------------
   Name: SWEP:Precache()
   Desc: Use this function to precache stuff.
---------------------------------------------------------*/
function SWEP:Precache()

    	util.PrecacheSound("weapons/ak47/ak47-1.wav")
end

